[Unity] Fabric major update


http://www.tazman-audio.co.uk/

This version brings:

- Ability to preview fabric components in the editor.
- New DSP component allows to declare Unity effects anywhere in the Fabric hierarchy.
- New, sample accurate, "switch on transition" support added to switch component. Ideal for creating interactive music.
- Flash support.
- Added new Blend Component
- Added probability parameter in event trigger
- Changed all collections to use their generic versions (ready for Win8 Metro)
- Added transition offset in sequence component
- Added switch types (SwitchOnPlay, SwitchOnEnd, SwitchOnSwitch) in switch component.
- Added RegisterGameObject event action
- Fixed timeline UI issues
- Fixed dynamic mixer fade transitions
 -Component runtime parameter support that allows to graphically map values passed by the game with component properties (i.e. volume, pitch, pan, spread etc). It also allows to use the distance of the component from the listener as a parameter value.
-Audio components turn virtual (i.e. not playing) when they are more then their max distance from the listener (saves CPU)
-Event listener can now override event actions.
-A number of bug fixes, UI and performance improvements.

Free exemple made with Unity and Fabric Audio Engine : https://itunes.apple.com/us/app/csr-racing/id469369175?mt=8

Audio Media article : http://www.tazman-audio.co.uk/?page_id=380

PS : Beta version 2.1.6 includes a crazy modular environment pictured above !

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